Monday, October 27, 2014

Iteration 112 - On Ghosts and the Other Side

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In this iteration of the podcast: As another part of our month of the dead, we talk about ghosts, not so much as monsters, but as characters. Josh and Ryan talk about their weekly adventures in gaming, mostly Minecraft and Marvel: Avengers Alliance. As a jumping off point for our main topic, we watched the film ParaNorman. We discuss the mechanisms of ghostly return and hauntings. Also recommended: the Book of Life (2014 film).

Monday, October 20, 2014

Iteration 111 - The Clown Iteration

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In this episode: looking forward to Halloween and National Novel Writing Month. Debate topics: do Halloween costumes have to be scary? How should we do NanoWriMo? Does a great actor need to have terrible life experiences in order to be truly great at acting? The death of Wolverine! Whatever will Disney do? Ryan has a few ideas. We talk about superhero television and films. Who's winning: Marvel or DC? And for our main topic: clowns. Are they inherently scary or evil, or do evil beings choose clown forms because of their perceived innocence?

Monday, October 6, 2014

Iteration 109 - The Don't Care Bears

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In this episode:
Josh talks about Terra Firma Craft and some other Minecraft mods. Ryan brings us his disappointing adventures in Care-a-lot, and how we would have made it better. We get all philosophical on what it really means to "care". And do the Care Bears provide answers that are just too easy? Are all our games and stories too easy? Can we make them more harder, more ambiguous, and more realistic? Do we really want realistic endings and solutions to fictional problems, or do we look to fiction to imagine a world that has solutions so we can actualize ourselves? And we uncover the Shame Bears in Ryan's brain.

Monday, September 29, 2014

Iteration 108 - The Dungeon within the Dungeon

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We open this week's conversation with ancient gang signs, for some reason? Ryan then muses about cosmetic options within games. We discuss Penny's new hair on the Big Bang Theory, as an example of a cosmetic change, and we debate whether it should affect her statistics as a role-playing character. And for our main topic, inspired by the trailer for The Maze Runner, we discuss games within games, or blood sports, or the gladiatorial dungeon. And as always, we debate dungeons, traps, dungeon mastery, and elf ears!

References and Recommendations:
The Maze Runner
Big Hero Six

Monday, September 22, 2014

Iteration 107 - Does Whatever a Spider-Man Can

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In this iteration:
Josh and Ryan talk about cake-baking experiments on a trip to Saturn. Josh recounts some highlights from his adventures playing the Sims. HP Lovecraft's Music of Zann: . The Shows we didn't watch: Ryan discusses skipping the latest Spider-Man movie, in exchange for some Cartoon Network shows like American Dad and Robot Chicken. We talk about what makes the essence of a character, from Spider-Man to Daffy Duck to Captain America. Ryan recounts The Black Cat film from 1934 , and Daffy Duck. And Finally: Mind Flayer Sherlock Holmes.

Sunday, September 14, 2014

Iteration 106 - The Circle of Antagony

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A short discussion about the new D&D Monster Manual, the Paladin's warhorse, and teamwork and team-helping abilities in role-playing games. The Sims-ulationist! Josh played an hour of the Sims 4, and reports back in this podcast. And Josh goes to Interactivity again. Ryan plays around with Tri-Stat stats for Bender and Robo-Cop

Ryan discovers a monster he's been working on turns out to be an internet fetish. Sparkling mummies. What is closer to the wellspring of life? Josh says bacteria. Ryan says wolves. Ryan delves the bottom of the ocean for ideas for Cthulhoid monstrosities. If Cabin in the Woods were a board game or a role-playing game, which characters/monsters are player characters? .

So we have protagonists and antagonists, what about retagonists? Josh and Ryan tangentially touch on Eastern religion. We think prequels need to start using negative numbers, like Order of the Stick . Playing as monsters. Non-standard goals for players--what if the players just want their characters to get drunk and have as much fun as possible? .